World of Warcraft: Battle for Azeroth — Zuldazar

The heart of the troll empire, Zandalar is known as Azeroth’s cradle of life. There are three main territories in this region: the lush jungle of Zuldazar, the dank marshland of Nazmir, and the storm-scorched desert of Vol’dun.


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  1. =Instead of 2 Factions Blizzard should re-introduce a 4 faction system like it was in Warcraft 3=
    Alliance : Humans, Dwarves, Gnomes
    Sentinels : Night Elves, Worgen, Draenei
    Horde : Orcs, Trolls, Tauren
    Forsaken : Undead, Blood Elves, Goblins

    The whole 2 faction thing makes less and less sense with each new expansion they release. The Undead and Blood Elves have a lot to do with each other, but literally nothing to do with the horde, they're all about deception and cruelty, which is why they would make sense to team up with the Goblins since they only care about money and nothing else. But the rest of the horde has similar values with one another : Strenght, Honor, Courage; that's something that Orcs, Trolls and Tauren value a lot.

    Same thing for Night Elves and the Alliance. They're too important to be just minor subjects of another faction. They represent ballance and neutrality, while the Alliance is focussed on progress, order and civilization, which is why Humans, Dwarves and Gnomes make a lot of sense together, since they all push for more industralization. But Night Elves are the antithesis to that since they care about protecting nature and the natural world as a whole. Worgen and Draenei seem to share more similar values with Night Elves, atleast in comparisson with all other Allied races, hence why they'd look good as a team.

  2. Ugh, ENOUGH with the Trolls. It's like the only race apart from Pandaren that NO ONE cares about, yet you keep inserting them into every expansion, somehow.


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